Core Job Classes: From Novice to First Job Advancement
Before delving into advanced builds, let’s start with the foundation: the five base jobs available after leaving the Novice stage. Each class has distinct strengths, making them suited for different roles in parties or solo play.1. Swordsman: The Frontline Warrior
The Swordsman is your go-to for tanking or dealing physical damage. At first job (Level 15), they gain access to skills like Double Slash (basic multi-target attack) and Charge (mobility and aggro tool). Stat-wise, early Swordsmen focus on Strength (STR) for damage and Vitality (VIT) for survival. A typical early build might allocate 3 STR / 2 VIT per level. At second job advancement (Level 40), Swordsmen branch into three paths:
- Knight: Specializes in tanking with skills like Guard (reduces damage taken) and Taunt (aggro control). Here, VIT becomes paramount—aim for 60+ VIT by Level 70, with the rest in STR for baseline damage.
- Crusader: Blends melee damage with holy magic. Skills like Smite (holy damage) and Blessing (party buff) make them versatile. STR and Intelligence (INT) are key—try 4 STR / 1 INT.
- Barbarian: Pure damage dealer with skills like Howling (debuff) and Frenzy (attack speed boost). Maximize STR (70+ by Level 70) and add a little Dexterity (DEX) for hit chance.
2. Archer: The Ranged Precision Specialist
Archers excel at long-range damage and crowd control. First job skills include Arrow Blow (single-target) and Triple Arrow (multi-target). Early stats prioritize DEX for accuracy and critical hit chance, with some STR for damage (e.g., 3 DEX / 2 STR). Second job options:
- Hunter: Focuses on traps and pet combat. Skills like Snare Trap (slow enemies) and Call Pet (summon a combat pet) require DEX for trap effectiveness and STR for pet damage. A balanced 4 DEX / 1 STR build works here.
- Wanderer: Mobile damage dealer with Arrow Rain (AoE) and Dash (evasion). Maximize DEX (70+ by Level 70) and add a little AGI (Agility) for attack speed.
- Bard/Dancer (unique dual path): Bards buff parties with songs (e.g., Clamor increases attack), while Dancers use dances (e.g., Jig boosts movement speed). These support roles need AGI for casting speed and INT for song/dance duration—try 3 AGI / 2 INT.
3. Mage: The Arcane Powerhouse
Mages dominate with elemental magic. First job skills like Fire Bolt (single-target fire) and Ice Bolt (single-target ice) require INT for damage. Early stats: 4 INT / 1 VIT for survivability. Second job branches:
- Wizard: Specializes in AoE with Fire Wall and Ice Age. Max INT (80+ by Level 70) for spell damage; add VIT to survive AoE backfire.
- High Priest (from Acolyte, but cross-class viable): Focuses on healing and buffs. Skills like Heal and Divine Protection need INT for heal potency and Faith (FAD) for buff duration. A 3 INT / 2 FAD build is standard.
- Professor: Advanced magic with Teleport (utility) and Land Mine (trap). INT remains core, with some DEX to reduce cast time.
Advanced Job Builds: Third Evolution and Beyond
Third job advancement (Level 99) unlocks the most powerful builds. These require careful planning, as skills and stats become highly specialized.Knight → Paladin: The Unbreakable Shield
Paladins take tanking to the next level with skills like Divine Shield (absorbs damage) and Holy Light (heal self). Stats: Max VIT (100+) for HP, then FAD for holy skill effectiveness. Gear focuses on Defense and HP accessories (e.g., Ancient Bradium Shield for block chance).Wanderer → Ranger: The Sniper King
Rangers master precision with Arrow Shower (high AoE) and Strafe (rapid single-target). Stats: Max DEX (120+) for critical hits, then AGI for attack speed. Gear prioritizes Critical Damage (e.g., Falcon Earring) and Arrow Penetration weapons.Wizard → Archmage: Elemental Overlord
Archmages choose a primary element (Fire, Ice, or Lightning) and specialize. Fire Archmages use Meteor Storm (massive AoE); Ice focuses on Freezing Field (slow + damage); Lightning excels at Thunder Storm (single-target burst). Stats: Max INT (150+), with a little DEX to reduce cast delay. Gear includes Elemental Amulets and INT-boosting robes.Job | Primary Stat | Key Skill | Best For |
---|---|---|---|
Paladin | VIT/FAD | Divine Shield | Raid Tanking |
Ranger | DEX/AGI | Strafe | PvP Sniping |
Archmage (Fire) | INT | Meteor Storm | Field Grinding |
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